

Here you will find houndred of flash games of your favourite heroes. There are smaller maps that don't allow the light cycles, but they're nowhere near as fun as tearing through the bigger maps.Welcome to Kids Games Heroes, the online arcade dedicate to flash heroes games.
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The modes seem to work better in the team mode, as opposed to free for all. Having a 10 player light cycle deathmatch is freaking nuts, but it's also the funnest art of this game. Yes, this is where you finally play light cycles in the way they're supposed to be played. You can compete in some deathmatch style Grid Games, and even light cycle based events. Multiplayer is where the game finally feels like TRON. It's clunky, slow, and boring, and I hated every second that dragged on while I slowly shot at other equally lethargic tanks. It was neat the first time, but each level was the same concept, and it felt like a waste of TRON's most iconic element. But there's only one type of light cycle level: escape from the exploding stuff.

The light cycles are cool and I got excited every time one came up. These sequences are sprinkled throughout the game. In addition to the combat and seemingly endless wall running, you can also jump into the light cycle and light tank. Those are passable, but it's clear the game was designed for a game controller, and it works much smoother that way. If you have a USB game controller, I definitely recommend it over the keyboard and mouse controls. Playing on Hard is the only way the game forces you to develop a strategy, but even then most of the time you're just hitting the attack button as fast as possible, or running around in circles to refill your special attack meter. There are some cool combos you can pull off, and some special moves, but the combat devolves into button mashing. The majority of the levels basically boil down to "find the only glowing thing in the dark, greyscale world, and run at it." It feels like the game is playing itself half of the time.Ĭombat is a mix between melee attacks and light disc throws. The wall running, death defying leaps, and magnetic ziplining all look cool the first couple of times, but they're ultimately pretty shallow. And the cutscenes aren't even in 3D at all. The framerate drop is really noticeable with it on, and the 3D effects do little to change the game, only making the characters seem like they're floating off of the actual world.


TRON features 3D support for those of you getting fancy new TVs this year. There are parts in the game where I pulled off some sick acrobatics, but between the game's bad camera and the jerkiness and stuttering of the character, it was hard to tell what happened. The animations are stiff most of the time, preventing the more spectacular moves from looking as good as they should. Eventually the game does mix it up a little, but one level of green and one level of orange are hardly a varied aesthetic. However, the constant blue neon lights get tiresome after a few levels.
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The world looks pretty dope at first, with it's futuristic metropolis full of very pale ravers.
